Galastrike
Game Lead / Game Design / Level Design / Art / Code / UI Design / System Designs / Enemy Design
Galastrike is a vertical space shooter where you play as one of the last human space pilots fighting against what has come to be known as "Galawar", the ever growing conquering of the known space by a mysterious alien race. Your mission: to destroy the aliens.
Galastrike was developed as part of an online community, HomeTeam GameDev, in which for 9 weeks I led the development of the project giving weekly updates and prioritizing and arranging the project’s goals. Galastrike was developed in JS/HTML as its platform with high-pixel art. As lead I was responsible for coming up and pitching game idea, creating the prototype, developing core gameplay and refining its design as it developed.
Pitch Slides
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These are the pitch slides I used to present the initial idea for the game to be developed. In them you will see the core idea for the game, its past game references, desired tonality, features, core gameplay goals and project planning.
Art
Player’s Ship
Enemy Ship
Enemy Ship
Final Boss
Mini-Boss
UI Design
Code (JS/HTML)
Initial Prototype
Scene State System
Enemy Waypoint System
Input Handling
Implementation of Assets
UI System
Player Ship
Enemy AI
Assorted Bug Fixes